[Cialug] Next Meeting - 12/20

Matt Patterson matt at usrlocal.com
Mon Dec 18 13:09:46 CST 2006


sure...set it up.

I'll probably pop on for a while.

-Matt


On Sat, 16 Dec 2006, dave wrote:

> David Champion wrote:
>> Josh More wrote:
>>>  Well, no one has mentioned a plan for the next meeting, so I'll throw
>>> my hat in the ring.  (not literally though, as I quite like my hat).
>>> 
>>> Given that it is so close to the holidays, how about a meeting that is
>>> a combination swap meet and "show off your favorite games" night?
>>> 
>>> Given the time of year, I think that playing Frozen Bubble and Penguin
>>> Swing would be fun.  I'm sure others have fun games to suggest too.
>>> 
>> 
>> bzflag ctf tourney. We can divide the teams up by distribution family. :)
>> 
>> red - redhat / mandriva / suse
>> blue - debian / ubuntu
>> purple - slackware / gentoo / lfs
>> green - *bsd / irix / hpux / aix
>> black - mac / windows / vax vms / system-36
>> 
>> The gentoo team will have to join the game in progress, since it will take 
>> them a while to compile the executable. If you're starting a new machine, 
>> you might want to start the installation now, and you might be ready by the 
>> 20th.
>> 
>> I don't think we'll have any VAX users now that Tom has moved to Michigan, 
>> but just in case, Josh, can you give directions to the freight elevator?
>> 
>> One problem with this is the various distributions have differing versions 
>> - so even though they all may have some version of bzflag, they're not all 
>> compatible.
>> 
>> -dc
> FYI, if you're interested in practicing up a bit before hand, here's the web 
> site for bzflag:
>
> http://bzflag.org/
>
> Most linux distros probably have this game in their repository.
>
> If anyone's interested, I can run a server maybe Monday or Tuesday evening 
> for a practise session.
>
> It doesn't require a lot of horsepower, but you will need to have 3D graphics 
> capability (opengl). You could in theory play it with a laptop with a 
> trackpad or pointer stick, but you'd probably be happier using a mouse.
>
> The control scheme is a little odd at first - the position of your mouse 
> pointer relative to the targeting reticle in the center of your screen 
> determines your speed and direction. Left mouse is fire, space drops the 
> current flag, tab jumps (yes, jumping tanks.) Another important thing to 
> remember is that if you're turning when you jump, you'll continue to rotate 
> at that rate while you're in the air (but you travel in a straight line).
>
> We've played some big ctf bzflag games at LAN parties before, it's a lot of 
> fun.
>
> -dc
>
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